Detailed Stats in Quick Sim

Damage Breakdown

This display is similar to a Warcraft Logs report without quite as much detail.

  • Click abilities/pets with an arrow to see more details
  • Most dots/debuffs have an Uptime value — multi-target sims may have uptimes greater than 100%
  • Abilities and bars are colored by the spell school

SimC’s Full HTML Report will show even more details in the Abilities section if you want to see things  hit/crit percentages, average damage per hit, etc.

Buff Uptime

Buffs with 100% uptime (food, flask, raid buffs, etc) are pulled into the top section. Everything else shows the uptime percent and average number of times the buff was gained.

Sample Ability Log

The Sample Ability Log can be clicked to open up. This will display the sequence of abilities used in a single iteration of the sim. Combat time, ability, target, and current buffs are displayed for each event. It’s a pretty good reference to see “what did the sim do?”

Be aware that the Sample Ability Log has a number of caveats:

  • APLs are dynamic and react to changing buffs/debuffs so multiple sims may show different abilities used at different times
  • Sequences will be different based on your gear, talents, and the fight style you’re simming
  • Current buffs may show oddities in some cases due to underlying implementation of class modules
  • This is absolutely not a guide or APL recommendation

Other Technical Notes

These panels will be shown for any sim that contains a single actor with report_details=1  enabled — by default this is just Quick Sim but you can create Advanced Sims that will show this data as well. They will not be shown for Top Gear, Droptimizer, or other sims — the data makes files bigger and/or it’s not available for those sims so I just strip it out of the JSON.

Damage Breakdown and Buff Uptime provide average values over all iterations while the Sample Ability Log shows an example from 1 iteration. For reference, most sims run thousands or tens of thousands of iterations to get statistically sound results.

All panels ignore abilities/buffs/actions that do not have a spell ID attached. If you want to see the even more detailed versions you can check the Full HTML Report which will contain “internal” actions/buffs that are more geared towards theorycrafters/APL devs/module devs.

The data is all sourced from the SimC JSON output:

  • Damage Breakdown comes from sim.players[0].stats  and sim.players[0].stats_pets
  • Buff Uptimes is from sim.players[0].buffs  and sim.players[0].buffs_constant
  • Sample Ability Log is sim.players[0].collected_data.action_sequence  and sim.players[0].collected_data.action_sequence_precombat
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